mirror of https://github.com/Ivsucram/ivsemu.git
parent
03b943eeca
commit
e6f494aea3
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@ -13,7 +13,7 @@ pub fn run() {
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);
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let sdl_context = sdl2::init().unwrap();
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let mut display = Display::init(&sdl_context, cpu.get_display_scale());
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let mut display = Display::init(&sdl_context);
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let mut event_pump = sdl_context.event_pump().unwrap();
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'runner: loop {
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@ -68,7 +68,7 @@ pub fn run() {
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cpu.fetch();
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cpu.decode();
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if cpu.should_redraw {
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display.draw(&cpu.get_display_buffer());
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display.draw(&cpu.get_frame_buffer());
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cpu.should_redraw = false;
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}
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}
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@ -1,7 +1,7 @@
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pub mod cpu;
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mod clock;
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mod display_buffer;
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mod frame_buffer;
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mod keypad;
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mod opcodes;
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mod ram;
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@ -1,5 +1,5 @@
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use super::clock::Clock;
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use super::display_buffer::{DisplayBuffer, DISPLAY_HEIGHT, DISPLAY_WIDTH};
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use super::frame_buffer::{FrameBuffer, HEIGHT, WIDTH, PITCH_BYTES};
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use super::keypad::Keypad;
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use super::opcodes::OpCodes;
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use super::ram::RAM;
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@ -10,16 +10,16 @@ use sdl2::keyboard::Keycode;
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use rand::Rng;
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pub struct CPU {
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stack: Vec<usize>, // Function Stack
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dt: Clock, // Delay Timer
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st: Clock, // Sound Timer
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clock: Clock, // CPU Clock
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regs: Registers, // Registers
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ram: RAM, // RAM
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keypad: Keypad, // Keypad
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db: DisplayBuffer, // Display Buffer
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op: OpCodes, // Operation Code,
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pub should_redraw: bool, // Boolean indicating Display Buffer update
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stack: Vec<usize>, // Function Stack
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dt: Clock, // Delay Timer
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st: Clock, // Sound Timer
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clock: Clock, // CPU Clock
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regs: Registers, // Registers
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ram: RAM, // RAM
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keypad: Keypad, // Keypad
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frame_buffer: FrameBuffer, // Frame Buffer
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op: OpCodes, // Operation Code,
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pub should_redraw: bool, // Boolean indicating Display Buffer update
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}
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impl CPU {
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@ -35,7 +35,7 @@ impl CPU {
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regs: Registers::new(),
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ram: ram,
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keypad: Keypad::new(),
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db: DisplayBuffer::new(10),
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frame_buffer: FrameBuffer::new(),
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op: OpCodes::new(0000),
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should_redraw: false,
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}
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@ -211,17 +211,13 @@ impl CPU {
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self.ram.load_rom(rom);
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}
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pub fn get_display_scale(&self) -> u32 {
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self.db.scale
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}
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pub fn get_display_buffer(&self) -> [[bool; DISPLAY_HEIGHT]; DISPLAY_WIDTH] {
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self.db.db
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pub fn get_frame_buffer(&self) -> [u8; WIDTH * HEIGHT * PITCH_BYTES] {
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self.frame_buffer.frame_buffer
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}
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}
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fn op_00e0(cpu: &mut CPU) {
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cpu.db.clear();
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cpu.frame_buffer.clear();
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}
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fn op_1nnn(cpu: &mut CPU) {
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@ -349,26 +345,27 @@ fn op_cxnn(cpu: &mut CPU) {
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fn op_dxyn(cpu: &mut CPU) {
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let mut vf: bool = false;
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let value = cpu.op.n as usize;
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let ori_x = cpu.regs.get(cpu.op.x) as usize % DISPLAY_WIDTH;
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let ori_y = cpu.regs.get(cpu.op.y) as usize % DISPLAY_HEIGHT;
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let ori_x = cpu.regs.get(cpu.op.x) as usize % WIDTH;
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let ori_y = cpu.regs.get(cpu.op.y) as usize % HEIGHT;
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for row in 0..value {
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let y = ori_y + row;
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if y >= DISPLAY_HEIGHT {
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if y >= HEIGHT {
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break;
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}
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let sprite = cpu.ram.read8(cpu.regs.i + row);
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for pixel_position in 0..8 {
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let x = ori_x + pixel_position;
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if x >= DISPLAY_WIDTH {
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if x >= WIDTH {
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break;
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}
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let memory_pixel: bool = (sprite & (1 << (7 - pixel_position))) > 0;
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let display_pixel: bool = cpu.db.db[x][y];
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cpu.db.db[x][y] = memory_pixel ^ display_pixel;
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vf = (memory_pixel && display_pixel) || vf;
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let frame_pixel: bool = cpu.frame_buffer.toggle_buffer[x][y];
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cpu.frame_buffer.toggle_buffer[x][y] = memory_pixel ^ frame_pixel;
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cpu.frame_buffer.update_frame_buffer(x, y);
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vf = (memory_pixel && frame_pixel) || vf;
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}
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}
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cpu.regs.set(0xF, if vf { 1 } else { 0 });
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@ -1,20 +0,0 @@
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pub const DISPLAY_WIDTH: usize = 64;
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pub const DISPLAY_HEIGHT: usize = 32;
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pub struct DisplayBuffer {
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pub db: [[bool; DISPLAY_HEIGHT]; DISPLAY_WIDTH],
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pub scale: u32,
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}
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impl DisplayBuffer {
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pub fn new(scale: u32) -> DisplayBuffer {
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DisplayBuffer {
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db: [[false; DISPLAY_HEIGHT]; DISPLAY_WIDTH],
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scale: scale,
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}
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}
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pub fn clear(&mut self) {
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self.db = [[false; DISPLAY_HEIGHT]; DISPLAY_WIDTH];
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}
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}
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@ -0,0 +1,44 @@
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use sdl2::pixels::Color;
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use crate::chip_8::display;
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pub const WIDTH: usize = display::WIDTH;
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pub const HEIGHT: usize = display::HEIGHT;
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pub const PITCH_BYTES: usize = display::PITCH_BYTES;
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pub struct FrameBuffer {
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pub frame_buffer: [u8; WIDTH * HEIGHT * PITCH_BYTES],
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pub toggle_buffer: [[bool; HEIGHT]; WIDTH],
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off_color: [u8; PITCH_BYTES],
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on_color: [u8; PITCH_BYTES],
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}
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impl FrameBuffer {
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pub fn new() -> FrameBuffer {
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let off_color = Color::RGBA(0, 0, 0, 255);
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let on_color = Color::RGBA(255, 255, 255, 255);
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FrameBuffer {
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frame_buffer: [0; WIDTH * HEIGHT * PITCH_BYTES],
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toggle_buffer: [[false; HEIGHT]; WIDTH],
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off_color: [off_color.r, off_color.g, off_color.b, off_color.a],
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on_color: [on_color.r, on_color.g, on_color.b, on_color.a],
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}
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}
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pub fn clear(&mut self) {
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for (x, col) in self.toggle_buffer.iter().enumerate() {
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for (y, _) in col.iter().enumerate() {
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let offset = x * PITCH_BYTES + y * WIDTH * PITCH_BYTES;
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for i in offset..(offset + PITCH_BYTES) { self.frame_buffer[i] = self.off_color[i - offset]; }
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}
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}
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self.toggle_buffer = [[false; HEIGHT]; WIDTH];
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}
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pub fn update_frame_buffer(&mut self, x: usize, y: usize) {
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let offset = x * PITCH_BYTES + y * WIDTH * PITCH_BYTES;
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let color: &[u8; PITCH_BYTES] = if self.toggle_buffer[x][y] { &self.on_color } else { &self.off_color };
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for i in offset..(offset + PITCH_BYTES) { self.frame_buffer[i] = color[i - offset]; }
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}
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}
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@ -1,56 +1,36 @@
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use sdl2::pixels::Color;
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use sdl2::pixels::PixelFormatEnum;
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use sdl2::render::Canvas;
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use sdl2::video::Window;
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const WIDTH: usize = 64;
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const HEIGHT: usize = 32;
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const PITCH_BYTES: usize = std::mem::size_of::<u32>(); // 4 bytes: R G B A, from colors
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pub const WIDTH: usize = 64;
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pub const HEIGHT: usize = 32;
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pub const PITCH_BYTES: usize = std::mem::size_of::<u32>(); // 4 bytes: R G B A, from colors
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const PITCH: usize = WIDTH * PITCH_BYTES;
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pub struct Display {
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canvas: Canvas<Window>,
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off_color: [u8; PITCH_BYTES],
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on_color: [u8; PITCH_BYTES],
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canvas: Canvas<Window>
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}
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impl Display {
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pub fn init(sdl_context: &sdl2::Sdl, scale: u32) -> Display {
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pub fn init(sdl_context: &sdl2::Sdl) -> Display {
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let scale = 10;
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let canvas = sdl_context.video().unwrap()
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.window("Chip-8", WIDTH as u32 * scale, HEIGHT as u32 * scale)
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.resizable().position_centered().build().unwrap()
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.into_canvas().build().unwrap();
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let off_color = Color::RGBA(0, 0, 0, 255);
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let on_color = Color::RGBA(255, 255, 255, 255);
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Display {
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canvas: canvas,
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off_color: [off_color.r, off_color.g, off_color.b, off_color.a],
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on_color: [on_color.r, on_color.g, on_color.b, on_color.a],
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canvas: canvas
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}
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}
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pub fn draw(self: &mut Display, buffer: &[[bool; HEIGHT]; WIDTH]) {
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self.apply_texture(buffer);
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self.canvas.present();
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}
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fn apply_texture(&mut self, buffer: &[[bool; HEIGHT]; WIDTH]) {
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let mut framebuffer: [u8; HEIGHT * PITCH] = [0; HEIGHT * PITCH];
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for (x, col) in buffer.iter().enumerate() {
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for (y, pixel) in col.iter().enumerate() {
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let offset = x * PITCH_BYTES + y * PITCH;
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let color: &[u8; PITCH_BYTES] = if *pixel { &self.on_color } else { &self.off_color };
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for i in offset..(offset + PITCH_BYTES) { framebuffer[i] = color[i - offset]; }
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}
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}
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pub fn draw(self: &mut Display, frame_buffer: &[u8; HEIGHT * WIDTH * PITCH_BYTES]) {
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let texture_creator = self.canvas.texture_creator();
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let mut texture = texture_creator
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.create_texture_streaming(PixelFormatEnum::RGBA32, WIDTH as u32, HEIGHT as u32)
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.unwrap();
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texture.update(None, &framebuffer, PITCH).unwrap();
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texture.update(None, frame_buffer, PITCH).unwrap();
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self.canvas.copy(&texture, None, None).unwrap();
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self.canvas.present();
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}
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}
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